Sunday, May 11, 2008

wow a new post about nothing really

well its been a while i've been busi trying to stay above the poverty line and finish all the assignments, whilst simultaneously doing the speed modelling tasks which arent going all that well i must say.. oh well im working as fas as i can..if maya had been just a lil more user friendly i mite finish a few more...i really don't understand how ppl can like the program at all...its a programmers 3d art making program as far as i look at it...and lets face programmers aren't artists...so get the fk out lol...yeh prefer max much more but oh well

so uh yeh just letting u guuys know im not dead and that i will post stuff just as soon as i get all this crap outta the wai. sorry i don;t have an awesome rant for u guys unlike alex or adam

Thursday, March 6, 2008

more life drawing wat a surprise

Okai so life drawing this week....seems like i did well having my work used as an example...however there was some much better work than mine. Newho on to porportion...its just one of those things kinda like perspective that is quite frustrating and hard to get right. i myself tend to draw legs quite a bit shorter compared to the rest of the body.. after reading up through www.fineart.sk and looking into the andrew loomis books (highly recommened read) i found some very simple steps to keeping porportions well in porportion really..

very basically u can draw a line and divide it into 4 equal sections...and very simply find the points the head, shoulders,naval(bellybutton),crotch and the bottom of the knees are situated at. from there you can make adjustments to the models acual porportions by lengthening legs, widening waist and what not.

The helpful Links
http://fineart.sk/show.php?w=900
http://fineart.sk/show.php?w=902
http://fineart.sk/show.php?w=908
http://fineart.sk/show.php?w=910
http://fineart.sk/show.php?w=914
Okai hopfully that helps u guys out a little in the understanding of porportion and muscles and stuff.. more to come as i read it, and find out what works

Wednesday, February 27, 2008

Life Drawing:Update

So we all have been having life drawing lesson, and we are currenty focusing on individual parts of the body. I have been a little annoyed with our life drawing..."guide" i guess, umm so i did a little research of my own and found a kinda neat site... www.fineart.sk it has a whole lot of info on anatamy that im finding helpful... with stuff from Loomis and wat not... ugh onli hitch is u have to download images of the pagesin his book, but if u got the download space and the time its really helpful. newais i guess thats all for now. more updates soon, its been a bit busi with all the short project scheduals..

Tuesday, February 19, 2008

Life Drawing

It came to my attention todai that life drawing can be pretty crap lol...but on a more serious matter, draw using the style and tecniques that work for u bottom line

Monday, February 18, 2008

Concept Update :)

Design Help

Okay so first off, design help...continueing on from last post...a helpful way to flesh out ideas is to write things down...

Eg. say we wanted to make a space out post, the first thing you want to decide is where is it.. so we start of with lets say....its in another planets city... so then we think wats in another planets city...and after a while u will have a chart that slighty looks like this...

Space outpost-->Alien City-->wats in alien city-->lights-->bright/Dark-->wat are lights illuminating/not illuminating-->(buildings-->building shapes-->ok so does the city have a certain style--> colours used in city-->greys/browns,blacks,reds,yellows are wat comes to mind 4 me--> Garbage-->dirt and grime--> who inhabits this world,which leads to wat kind of space outpost u may need to make-->does outpost need to be fortified or relaxed and unprotected-->what fortification,barbed wire, guns glass--> and so on.......after a while of thinking you can go back through the list and highlight wat apeals to u most...
NOTE: there will be alot of sub sections as u dun want to think of one idea and work that one out, remember to include multiple subjects.... for example...your choosing building styles....don't just say lets make everything rounded and then flesh that out and think well thats done...explore the other options as well such as having everything fortified, and square, gothic looking, theres infanite amounts of original ideas u can come up with....its all a matter of taking a time to work it all out..

NEW ISSUE
Well todai in class a new issue was raised with the whole pen liscence type rule that denied us from using opacity, bump and spec maps...this was quite a shock and made me think how our ideas were shot down suddenly...i didn't realise that factoring in the use of opacity and spec maps would create such a problem...hope fully we can all bst out sum nice diffuse maps and polish our enviroments off with specs and bumps and opacity maps and wat not.
*man so much to talk about and i hate long posts lol*

Okay so todais hot tip is if your practising drawing try using a pen instead of a penicl...it sounds dumb but it will get you to think more carefully about the lines u put down on paper, and after a while you will be more proficient at puting your idea down on paper with less mistakes and changes to the overall image, hence letting you get ur idea down much faster.. also when doin buildings do try to stick to the graphic tecniques.. such as orthographic drawing and wat not...it will make ur work look messy at the start but after sum erasing yourw ork will be more crisp and much cleaner.

newho i think thats all i can think of for now...later

Sunday, February 17, 2008

forgot to add in my haste** but thats the concept i came up with so far